“ | The ways of magic are mysterious to many, but Wizards see order amidst the chaos, looking to the forces of nature for their inspiration. Using staves to focus raw mana, they conjure elemental spells that can turn the tides of battle, making them respected and indispensable allies in combat. | ” |
“ | Attuned to the forces of nature, Wizards focus power in their elaborate staves to call upon elemental magics, often damaging several foes at once. Their access to a broad range of elements allows them to capitalize on enemies weaknesses. | ” |
Wizard is a magic class who wields the staff as their weapon of choice.
Skills[]
Fireball | Gather fire energy in your hands, then send it hurtling toward the enemy, dealing Fire damage. | |||
Attack | 1 |
Icy Curse | Gather ice energy in your hands and assault the enemy with frostbite, dealing Ice damage and slowing them. | |||
Attack | 1 |
Elemental Burst | Generate Elemental Etchs to use to enhance your power, greatly increasing elemental damage. | |||
Buff | Assist | 1 |
Ice Storm | Conjure a withering ice storm that sweeps over surrounding enemies, blasting them for high damage and freezing them in their tracks. | |||
Attack | 4 |
Rejuvenating Prayer | Still your mind and offer a pious prayer, granting your ally health regeneration. | |||
Healing | Assist | 8 |
Storm Curse | Ride a wild gust of wind, hitting all enemies on a line with Storm damage. | |||
Attack | 13 |
Meteor Shot | Summon a meteor from space to crash down on an enemy, devastating them and any surrounding foes with Fire damage. | |||
Attack | 18 |
Instant Thunder | Let lightning carry you instantly to the enemy's side, dealing Lightning damage over the surrounding area and stunning nearby targets. | |||
Attack | 24 |
Energy Conflux | Gather elemental power and transform it into pure energy, greatly increasing party member's CRIT damage. | |||
Buff | Assist | 30 |
Combo system[]
Wizards utilize elemental powers to greatly increase their strength with the use of their skill Elemental Burst. Each time Wizards use one of their attack skills, it has a chance to generate a random elemental etch: Storm, Flame, Lightning, or Ice. Once an etch is generated, using Elemental Burst will grant the Wizard with the corresponding buff. The buffs will last for fifteen seconds. If an etch is not consumed, the etch will disappear after an amount of time.
Weapon Mastery[]
Left Path[]
Sun Mage | Light is the spark of all living things. It has sustained civilizations and shielded the world from everlasting darkness. It is the source of unparalleled power. So, I say, "Let there be light." | |
Attacks enemies along your path with the concentrated powers of the elements, knocking them back. Linear AoE attack. Knocks back target 6m.
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Morph solar power into an energy that you can mold with your own hands. "Ice Storm" Improvements: Generate Frost around the target, dealing periodic damage to all targets in range for 6 seconds.
"Rejuvenating Prayer" Improvements: Reduced cooldown by 15%, and DMG received -8% for 10 seconds. Increase Mastery to level 30 to change an additional effect: Increase Mastery to level 60 to change an additional effect: "Rejuvenating Prayer" Improvements: Reduced cooldown by 30%, and DMG received -16% for 10 seconds. "Frost Curse" Improvements: DMG +20% for targets within Frost Area. |
Sear your defense with the power of the sun! Only the most advanced mages can command the scorching intensity of this magic. Damage received -4%.
Increase Mastery to level 30 to change an additional effect: Increase Mastery to level 60 to change an additional effect: Staff skills Cooldown -8%. |
Right Path[]
Elements emerge and disappear, but they never fade away. To master this temporal magic is to master an ancient, everlasting power. | Elemental Archmage | |
Draws the enormous power of the elements into a Boss Laser, dealing massive damage to and around the enemy target. Deals massive damage to the target and other enemies within range.
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Ancient powers resonate within you, drawing the elements into your magic and enhancing the power of your spells. "Meteor Shot" Improvements: DMG +4% and skill can recharge.
"Instant Thunder" Improvements: Becomes a ranged attack that triggers an electromagnetic explosion within the target's range. Increase Mastery to level 30 to change an additional effect: Increase Mastery to level 60 to change an additional effect: "Instant Thunder" Improvement: When casting the skill, you don't need to approach your enemy. Triggers an electromagnetic explosion within the target's range. "Fireball" Improvements: Extra DMG to Meteor Shot targets. |
Unlike the power of ordinary mages, an elemental master's spells can reflect a chosen element for greater efficiency. CRIT +7%.
Increase Mastery to level 30 to change an additional effect: Increase Mastery to level 60 to change an additional effect: CRIT DMG +20%. Cooldown for Elemental Glyph +10 sec. |
Gallery[]
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Etymology[]
Wizard is another name for a Magician and is someone who uses or practices magic derived from supernatural or occult sources. They are common figures in works of fantasy, such as fantasy literature and role-playing games, and enjoy a rich history in mythology, legends, fiction, and folklore.
Alternative Names[]
Server | Name/Translation |
---|---|
Fantasy Frontier (Taiwanese / Hong Kong) | 雙手杖 |
Fantasy Frontier (Chinese) | 双手杖 |
Innocent World (Japanese) | ロッド (Rod) |
Aura Kingdom (Korean) | 스태프 (Staff) |
Fantasy Frontier (Thai) | Wizard |
Aura Kingdom (French) | Bâton |
Aura Kingdom (German) | Magus |
Aura Kingdom (Spanish) | Elementalista |
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Melee | Guardian • Ravager • Duelist • Brawler • Ronin • Holy Sword • Lancer |
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Magic | Bard • Wizard • Sorcerer • Reaper • Star Caller |
Range | Gunslinger • Grenadier • Ranger • Shinobi • Guitar |