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The ways of magic are mysterious to many, but Wizards see order amidst the chaos, looking to the forces of nature for their inspiration. Using staves to focus raw mana, they conjure elemental spells that can turn the tides of battle, making them respected and indispensable allies in combat.
Attuned to the forces of nature, Wizards focus power in their elaborate staves to call upon elemental magics, often damaging several foes at once. Their access to a broad range of elements allows them to capitalize on enemies weaknesses.

Wizard is a magic class who wields the staff as their weapon of choice.

Skills[]

Agnimissile-skill
Fireball Gather fire energy in your hands, then send it hurtling toward the enemy, dealing Fire damage.
Attack Fire Level 1
Icecurse-skill
Icy Curse Gather ice energy in your hands and assault the enemy with frostbite, dealing Ice damage and slowing them.
Attack link Level 1
Elementalburst-skill
Elemental Burst Generate Elemental Etchs to use to enhance your power, greatly increasing elemental damage.
Buff Assist Level 1
Snowstormblizzard-skill
Ice Storm Conjure a withering ice storm that sweeps over surrounding enemies, blasting them for high damage and freezing them in their tracks.
Attack Ice Level 4
Blessingsurgery-skill
Rejuvenating Prayer Still your mind and offer a pious prayer, granting your ally health regeneration.
Healing Assist Level 8
Stormcurse-skill
Storm Curse Ride a wild gust of wind, hitting all enemies on a line with Storm damage.
Attack Storm Level 13
Meteor-skill
Meteor Shot Summon a meteor from space to crash down on an enemy, devastating them and any surrounding foes with Fire damage.
Attack Fire Level 18
Lightningboost-skill
Instant Thunder Let lightning carry you instantly to the enemy's side, dealing Lightning damage over the surrounding area and stunning nearby targets.
Attack Electric Level 24
Energycohesion-skill
Energy Conflux Gather elemental power and transform it into pure energy, greatly increasing party member's CRIT damage.
Buff Assist Level 30

Combo system[]

Combo system-wizard

Wizards utilize elemental powers to greatly increase their strength with the use of their skill Elemental Burst. Each time Wizards use one of their attack skills, it has a chance to generate a random elemental etch: Storm, Flame, Lightning, or Ice. Once an etch is generated, using Elemental Burst will grant the Wizard with the corresponding buff. The buffs will last for fifteen seconds. If an etch is not consumed, the etch will disappear after an amount of time.

Icon Buff Description
Stormelementalburst-skillbuff
Storm Elemental Burst
Increases DMG of Storm Skills by 12%. Increase Attack Speed and decrease cooldown by 15%.
Flameelementalburst-skillbuff
Flame Elemental Burst
Increase DMG of Flame Skills by 10% and increase your DMG by 8%.
Lightningelementalburst-skillbuff
Lightning Elemental Burst
Increase DMG of Lightning Skills by 15%. Increases Crit Rate by 5% and Crit Damage by 8%.
Iceelementalburst-skillbuff
Ice Elemental Burst
Increase Ice DMG by 20%. Your attacks decrease target's DEF by 553 and decrease target's DMG by 3% for 15 sec. Stacks up to 5 times.

Weapon Mastery[]

Left Path[]

WM Sun Mage
Sun Mage
Light is the spark of all living things. It has sustained civilizations and shielded the world from everlasting darkness. It is the source of unparalleled power. So, I say, "Let there be light."
Attacks enemies along your path with the concentrated powers of the elements, knocking them back.
Linear AoE attack. Knocks back target 6m.
Skill-Solar Morph
Solar Morph
Morph solar power into an energy that you can mold with your own hands.
"Ice Storm" Improvements: Generate Frost around the target, dealing periodic damage to all targets in range for 6 seconds.
"Rejuvenating Prayer" Improvements: Reduced cooldown by 15%, and DMG received -8% for 10 seconds.

Increase Mastery to level 30 to change an additional effect:
"Ice Storm" Improvements: Generate Frost around the target, dealing periodic damage to all targets in range for 6 seconds.
"Rejuvenating Prayer" Improvements: Reduced cooldown by 20%, and DMG received -12% for 10 seconds.

Increase Mastery to level 60 to change an additional effect:

"Ice Storm" Improvements: Generate Frost around the target, dealing periodic damage to all targets in range for 6 seconds.
"Rejuvenating Prayer" Improvements: Reduced cooldown by 30%, and DMG received -16% for 10 seconds.
"Frost Curse" Improvements: DMG +20% for targets within Frost Area.
Skill-Sun Shield
Sun Shield
Sear your defense with the power of the sun! Only the most advanced mages can command the scorching intensity of this magic.
Damage received -4%.

Increase Mastery to level 30 to change an additional effect:
Damage received -6%.

Increase Mastery to level 60 to change an additional effect:

Damage received -10%.
Staff skills Cooldown -8%.

Right Path[]

Elements emerge and disappear, but they never fade away. To master this temporal magic is to master an ancient, everlasting power.
WM Elemental Archmage
Elemental Archmage
Draws the enormous power of the elements into a Boss Laser, dealing massive damage to and around the enemy target.
Deals massive damage to the target and other enemies within range.
Skill-Elemental Resonance
Elemental Resonance
Ancient powers resonate within you, drawing the elements into your magic and enhancing the power of your spells.
"Meteor Shot" Improvements: DMG +4% and skill can recharge.
"Instant Thunder" Improvements: Becomes a ranged attack that triggers an electromagnetic explosion within the target's range.

Increase Mastery to level 30 to change an additional effect:
"Meteor Shot" Improvements: DMG +6% and skill can recharge.
"Instant Thunder" Improvements: Becomes a ranged attack that triggers an electromagnetic explosion within the target's range.

Increase Mastery to level 60 to change an additional effect:

"Meteor Shot" Improvements: DMG +9% and skill can recharge, and DoT x for 4 sec. When fully charged, skills with fire attributes DMG +10%. Stacks up to 3 times. When fully stacked, Meteor Shot and Fireball DMG +50% for 8 sec.
"Instant Thunder" Improvement: When casting the skill, you don't need to approach your enemy. Triggers an electromagnetic explosion within the target's range.
"Fireball" Improvements: Extra DMG to Meteor Shot targets.
Skill-Master of the Elements
Master of the Elements
Unlike the power of ordinary mages, an elemental master's spells can reflect a chosen element for greater efficiency.
CRIT +7%.

Increase Mastery to level 30 to change an additional effect:
CRIT +9%.

Increase Mastery to level 60 to change an additional effect:

CRIT +12%.
CRIT DMG +20%.
Cooldown for Elemental Glyph +10 sec.

Gallery[]

Artwork[]

Renders[]

Videos[]

Etymology[]

Wizard is another name for a Magician and is someone who uses or practices magic derived from supernatural or occult sources. They are common figures in works of fantasy, such as fantasy literature and role-playing games, and enjoy a rich history in mythology, legends, fiction, and folklore.

Alternative Names[]

Server Name/Translation
Fantasy Frontier (Taiwanese / Hong Kong) 雙手杖
Fantasy Frontier (Chinese) 双手杖
Innocent World (Japanese) ロッド (Rod)
Aura Kingdom (Korean) 스태프 (Staff)
Fantasy Frontier (Thai) Wizard
Aura Kingdom (French) Bâton
Aura Kingdom (German) Magus
Aura Kingdom (Spanish) Elementalista

Navigation[]

WM Shuriken 2   Classes
Melee GuardianRavagerDuelistBrawlerRoninHoly SwordLancer
Magic BardWizardSorcererReaperStar Caller
Range GunslingerGrenadierRangerShinobiGuitar
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