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Weapons are equipment that players use to. All players have a main weapon slot to wield the weapon of their main class. Off-hand weapon slots are used to allow the player to wield the weapon of their subclass as a secondary weapon.

Class WeaponsEdit

Unlike other games, Aura Kingdom has a weapon system instead of a class. If you pick a Guardian, your main weapon would be a sword and shield, if you pick Duelist, your main weapon would be two one-handed swords, and if you pick Ravager, your main weapon would be a two-handed axe.

Most suitable for tank or defense type players.
Includes: Swords, boards, shields, etc.
Most suitable for melee or tank type players.
Includes: Axes, cleavers, etc.
Most suitable for melee or tank type players.
Includes: Blades, knives, daggers, etc.
Most suitable for range or support type players.
Includes: Cannons, artillery, busters, etc.
Most suitable for range or support type players.
Includes: Pistols, muskets, handguns, etc.
Most suitable for magic, heal, and/or support type players.
Includes: Staffs, clubs, etc.
Most suitable for magic, heal, and/or support type players.
Includes: Grimoires, books, tomes, etc.
Most suitable for magic, heal, and/or support type players.
Includes: Harps, lyres, etc.
Most suitable for melee or tank type players.
Includes: Katars, etc.
Most suitable for range or support type players.
Includes: Bows, longbows, etc;
Most suitable for melee or tank type players.
Includes: Katanas, samurai swords, etc.
Most suitable for magic or support type players.
Includes: Scythes, etc.
Most suitable for melee or tank type players.
Includes: Great-swords, long-swords, etc.
Most suitable for range or support type players.
Includes: Shuriken, throwing stars, etc.

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