Grenadiers are known far and wide for the massive cannons they bring into battle. These miraculous feats of engineering are capable of firing missiles, discharging powerful plasma bursts, or launching elementally-charged grenades. With such an arsenal, Grenadiers have a blast demolishing foes from afar.
|Fiery Salvo||Channel all your energy into your ammo, then unleash a savage full-power barrage that also stuns the enemy.|
|Fiery Grenade||Shoot an explosive grenade that blasts enemies with Flame damage and burns targets within the blast radius.|
|Plasma Cannon||Assault an enemy with high-energy plasma, dealing Lightning damage to all enemies on a line.|
|Machine Gun Turret||Quickly assemble a machine gun turret to provide a hearty helping of offensive reinforcement.|
|Icy Grenade||Shoot a cryo-grenade that chills enemies with Ice damage and freezes targets within the blast radius.|
|Meteor Cannon||Expend your energy in one great blast to trigger a shockwave like a meteor's impact, dealing Light damage to any enemies caught in the blast radius.|
|Healing Crystal||Set up a healing crystal to provide independent health recovery to nearby allies.|
|Suppressing Fire||Provide party members with strong support from the rear, freeing them up to focus and increasing their CRIT.|
Grenadiers have the ability to alter the effects of their Machine Gun Turret or Healing Crystal skills into three different types each.
|“||Destructive Cannon. Just because something is torn asunder does not mean it cannot return back to the way it was. The most destructive of weapons can also put an end to the most damaging disputes, welcoming peace for a little while. The cannon roars.||”|
|Phase Shift Laser||Charge and launch the laser cannon into the sky, and use Phase Shift technology to lock down the target. The longer the charging time, the higher the laser's damage and shot range.||This skill is chargable. When fully charged, this skill increases AoE and inflicts Stunned status, which lasts 2 seconds.|
|Full Firepower Panic||Better to end a battle quickly with an all-out attack than to drag it out into insufferable war!|
"Plasma Cannon" Improvements: DMG +15% and DMG recieved by targets +4% for 10 seconds.
"Meteor Cannon" Improvements: DMG +5%, inflicting an additional cannon strike.
Increase Mastery to level 30 to change an additional effect."Plasma Cannon" Improvements: DMG +20% and DMG recieved by targets +6% for 10 seconds.
"Meteor Cannon" Improvements: DMG +10%, inflicting an additional cannon strike.
|Cannon Charge||Synchronize the cannon's energy with that of its attacks. The resonating shock inflict maximum destruction.|
Increase Mastery to level 30 to change an additional effect.DMG +8%.
|“||I-ARMY. An ancient civilization wields advanced technology. A lost civilization with the key to new wonders has been found. Meshing together high-tech innovation and ruthless battle strategy, I-ARMY is prepared to work for YOU towards the path of victory!||”|
|Heavy Destroyer||This Heavy Destroyer was constructed with the help of cutting-edge technology. Nothing can possibly survive its massive firepower.||Summons the Heavy Destroyer to deal damage upon the enemy. Your DMG will be 25%, and 40% of HP will go toward the Heavy Destroyer.|
|Restocked Bases||All bases are enchanted simultaneously with I-ARMY assembly technology for better support.|
"Healing Crystal" Improvements: Cooldown reduced by 20%.
"Machine Gun Turret" Improvements: DMG +6% for all party members for 10 seconds.
Increase Mastery to level 30 to change an additional effect:"Healing Crystal" Improvements: Cooldown reduced by 30%.
"Machine Gun Turret" Improvements: DMG +8% for all party members for 10 seconds.
|Automatic Force Field||I-ARMY technology keeps you safe by automatically absorbing DMG recieved.|
Max HP +4%.
25% chance of DMG recieved -8%.
Increase Mastery to level 30 to change an additional effect:Max HP +6%.
25% chance of DMG recieved -12%.