Grenadiers are known for their trademark weapons: massive cannons that convert magical energy into missiles and plasmic discharges. Not content to simply blow foes to smithereens, they also engineer turrets and other gadgets for support in battle.
Type Range type
Attack Speed 2.3 seconds
Area of Effect
Grenadier is a range class who wields the Cannon as their weapon of choice.
Grenadiers are known far and wide for the massive cannons they bring into battle. These miraculous feats of engineering are capable of firing missiles, discharging powerful plasma bursts, or launching elementally-charged grenades. With such an arsenal, Grenadiers have a blast demolishing foes from afar.
Fiery Salvo Channel all your energy into your ammo, then unleash a savage full-power barrage that also stuns the enemy.
Fiery Grenade Shoot an explosive grenade that blasts enemies with Flame damage and burns targets within the blast radius.
Plasma Cannon Assault an enemy with high-energy plasma, dealing Lightning damage to all enemies on a line.
Machine Gun Turret Quickly assemble a machine gun turret to provide a hearty helping of offensive reinforcement.
Icy Grenade Shoot a cryo-grenade that chills enemies with Ice damage and freezes targets within the blast radius.
Meteor Cannon Expend your energy in one great blast to trigger a shockwave like a meteor's impact, dealing Light damage to any enemies caught in the blast radius.
Healing Crystal Set up a healing crystal to provide independent health recovery to nearby allies.
Suppressing Fire Provide party members with strong support from the rear, freeing them up to focus and increasing their CRIT.
Combo system Edit
Grenadiers have the ability to alter the effects of their Machine Gun Turret or Healing Crystal skills into three different types each.
Icon Name Description
Machine Gun Turret
Morph your Machine Gun Turret into a Gale Turret that fires slicing bolts of wind, dealing massive DMG to targets and any enemy near the target, decreasing their DEF and Move SPD.
Alter your Machine Gun Turret into a Flare Turret that hurls flares at five directions in front of you, dealing damage over time.
Morph your Machine Gun Turret into a Solar Turret that fires searing solar bolts, dealing massive DMG to targets in a linear path and decreasing their DEF and EVA.
Alter your Healing Crystal into a Lightshield Crystal that increase DEF and EVA of nearby allies. Decreases their Received DMG by 5%.
Alter your Healing Crystal into a Growth Crystal that increase DMG and CRIT of allies nearby. Give their attacks a 10% chance to deal 20% extra damage.
Alter your Healing Crystal into a Sanctifying Crystal that increases healing. Remove a negative stat from allies every 8 sec.