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Sunhunter's Vale is a location in the world of Terra, located in Principia.
Contents
Background[]
Sunhunter's Vale is a refuge of tribe members who inhabit within this desert-valley like environment. The area roams dangerous monsters and villains of the Hanba tribe. In order to enter this map, the Envoy must clear Tanglevine Cascades and return to Wrathborne Temple once again defend the all out invasion through Hell Rift from demons.
Campaign[]
- Main article: Sunhunter's Vale/Campaign
Places of interests[]
Regions[]
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Missing: Information |
Sunhunter Tribe[]
Wildheart Canyon[]
Battleland[]
Sun Alter[]
Hanba Tribe[]
Dungeons[]
- Tomb of the Ancients
- Vault of Eternity- Great Hall
NPCs[]
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Missing: NPCs |
Merchants[]
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Missing: Services |
Monsters[]
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Missing: Monsters |
Objects[]
Items[]
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Missing: Items |
School of Fish[]
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Missing: Fishes |
Quests[]
See Sunhunter's Vale Quests
Achievements[]
See Sunhunter's Vale/Achievements
Navigation[]
South Midgard | Navea Port Skandia (1-10) • Helonia Coast (11-20) • Crescent Hill (20-30) • Cactakara Forest (30-40) Demarech Mines (40-45) • Triatio Highlands (45-50) • Candeo Marsh (45-50) • Ventos Prairie (50-55) |
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North Midgard | Oblitus Wood (50-55) • Star Sand Desert (50-55) • Vulture's Vale (60-65) • Blizzard Berg (60-65) Rainmist Reach (62-65) • Emerald Marsh (62-65) • Starstruck Plateau (66-70) • Silent Ice Field (66-70) Port Morton (70-75) • Candetonn Hill (70-75) |
Principia | Viridian Steppe (75-80) • Desolate Valley (75-80) • Tanglevine Cascades (80-85) • Sunhunter's Vale (80-85) Chronology Forest (85-??) • Tempest Desert (85-??) |
Misc. | Navea Cathedral • Guild Hall • Hidden Cabin • Thousand Water Marsh |