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Classes are character jobs with unique abilities. Each class wields a unique weapon and different sets of skills. They are divided in three types: melee, ranged, or magic. Upon reaching level 40, the game also allow players to choose a subclass.

The 18th class, God Whip/Lasher, has not been released in the west yet.

List of Classes[]

Melee[]

Guardian[]

Guardian-concept1
Main article: Guardian

First on the battlefield and the last to leave, Guardians work tirelessly to ensure victory through superior tactics. Their sword and shield combo gives them a balanced offense and defense, enabling them to outlast enemies while waiting for the perfect opening - or to create one with a well-timed block and counterattack.

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Duelist[]

Duelist-concept
Main article: Duelist

Speeding like a meteor across the sky, Duelists rush enemies with their razor-sharp dual blades before they have a chance to react. Close-range specialists, these fleet-footed fighters combine acrobatics and a touch of magic to disorient and wear down even the strongest foes.

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Ravager[]

Ravager-concept
Main article: Ravager

Each swing of a Ravager's massive axe delivers a payload of pain, and often collateral damage to any unfortunate enough to be standing too close. With fury burning in their eyes, they will shrug off their own injuries and destroy anything that stands in their way.

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Brawler[]

Brawler-concept
Main article: Brawler

Brawlers live for the thrill of close-range combat, their blades turning their arms into deadly weapons. With superhuman reactivity, they pile on heavy combos to lock down enemies. Darting and weaving in and out of the fight, Brawlers will carve up any foe who can't keep up blow for blow.

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Ronin[]

Ronin-concept
Main article: Ronin

After the flash of the blade, all that remains are cherry blossoms in the air and slain enemies on the ground.

A Ronin uses blade skills and observation to destroy enemies in a flash by striking their weaknesses. The unique skill of the Ronin drains the souls of enemies and collects them in the blade. Souls stored in the Tachi can be released in battle, destroying all that stands in their way.

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Holy Sword[]

Greatsword-concept2
Main article: Holy Sword (Class)

In the name of all that is holy, I spread all my glory, and wield my sword to judge all sins in the mortal world.

Those who hold the Holy Sword should have strong convictions and a brave heart, and be able to show righteousness through sword fighting. They can transform their faith into Divine Energy in battle, and use the Holy Sword to punish all evil hindering their beliefs.

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Lancer[]

Lancer-concept2
Main article: Lancer

A tremendous power sleeps within the Lance's mark. It is capable of harnessing the elemental powers of fire, ice, lightning, and darkness. Once awakened, these ancient powers will suppress all those who stand against the wielder.

Whenever a skill is used, you will earn a Mark of Flame or Mark of Ice, depending on the type of skill. Once three marks are bestowed upon the sealed tablet, the true terrible power of the lance can be unleashed in the form of ultimate moves.

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Range[]

Grenadier[]

Grenadier-concept
Main article: Grenadier

Grenadiers are known far and wide for the massive cannons they bring into battle. These miraculous feats of engineering are capable of firing missiles, discharging powerful plasma bursts, or launching elementally-charged grenades. With such an arsenal, Grenadiers have a blast demolishing foes from afar.

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Gunslinger[]

Main article: Gunslinger
Gunslinger-concept

The quickest draw in the land, Gunslingers pack a punch by peppering foes with magic-laced bullets from their twin pistols. To these hotshots, there's no such thing as an underhanded move in a fight. To that end, they employ devious traps and special bullets to debilitate enemies before finishing them off.

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Ranger[]

Main article: Ranger
Ranger-concept

Preferring ancient elegance to the latest technology, Rangers turn to the bow, a noble, time-tested weapon as deadly as it was in ages past. With their long-range assaults, Rangers can drop many foes before they get a chance to attack. The arrows they fire are not only as damaging as any blade, but a fine vehicle for enchantments as well.

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Shinobi[]

Shinobi-concept
Main article: Shinobi

Shinobi are an ancient and mysterious group that live between the light and shadows. When good and evil are aligned, they will reappear to claim their rightful inheritance.

When you attack with a shuriken, there is a chance of summoning the shadow warrior, who will aid you in battle. Shinobi will accumulate chakra over time. Accumulate enough chakra, and you can cast an arcane spell. When you cast a spell, the Shadow Warrior will also use his skills to assist.

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Guitar[]

Guitar-concept
Main article: Guitar

Each Guitar skill played will be accompanied by three different musical notes in Fresh Blue, Bright Golden, and Dazzling Purple. Play the notes in a certain order to form a special melody and liberate its soul in the form of a skill. The ultimate skill is "Universal Chord."

"Universal Chord" unlocks the full potential of the Guitar, granting powerful damage to enemies and bolstering your allies' strength.

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Magic[]

Wizard[]

Wizard-concept
Main article: Wizard

The ways of magic are mysterious to many, but Wizards see order amidst the chaos, looking to the forces of nature for their inspiration. Using staves to focus raw mana, they conjure elemental spells that can turn the tides of battle, making them respected and indispensable allies in combat.

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Sorcerer[]

Sorcerer-concept
Main article: Sorcerer

Few dare to plumb the darker side of magic, but Sorcerers brave its depths with gusto. In the pages of old tomes and grimoires they find runes and sigils that, although forgotten by the world at large, have lost none of their potency. With a host of debilitating spells at their fingertips, none can deny a Sorcerer's way with words.

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Bard[]

Bard-concept
Main article: Bard

Consummate masters of support, Bards know a song for every situation. Always a hit in parties, their sonic skills are enough to see them through a solo performance. With harp in hand, they can unleash songs to harm, heal, or help, ensuring they'll always be called on for an encore.

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Reaper[]

Necromancer-concept
Main article: Reaper

The grim reaper of the underworld has appeared. Wherever they go, death follows.

Those who wield the scythe marshal unrivaled destructive power and ferocious attack speed. When the blade falls, heads will roll. They sign contract with minor devils, and summons them in battle. They are also versed in various kinds of powerful magic, which they use to inflict heavy damage on the enemy.

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Star Caller[]

Star Caller-concept
Main article: Star Caller

The members of the Lavender Tribe are descendants of angels and humans. They are bound by blood. Women's appearance remain at the stage of a little girl and cannot grow. But like humans, some people from the tribe also have the Power of Gaia.

With its innate limitations, the Lavender Tribe has developed a set of special fighting techniques. They can control Draco-Puppets and turn them into battle hammers and heavy cannons to fight. They can gather energy during the battle. When the energy reaches the maximum value, they can cast a spell that will temporarily remove the restrictions and release an angelic power that is powerful enough to move the world.

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Videos[]

Trivia[]

  • Other versions of Aura Kingdom does not divide roles as classes but rather by their weapons.
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